Hear Me Out
Defend the take. Change some minds.
Hear Me Out is a party game about winning an argument you did not pick. The TV shows a silly take and everyone votes agree or disagree. The least popular side gets an advocate, who has 20 seconds to convince the room out loud. Then everyone votes again.
- Players
- 3–12
- Time
- 10–20 min
- You need
- One shared screen + a phone each
- Price
- Free to host
How a round works
- Vote on the takeAgree or disagree. The least popular side gets an advocate.
- Sell it out loudThe advocate has 20 seconds to convince the room.
- Vote againMinds changed means points. Flip the room for a bonus.
The advocate is the player who has argued the least so far, and they always defend the losing side. They can plead the fifth once per game to pass, or call co-counsel to help. Other players send reactions that float up the TV while the pitch runs.
Scoring
The advocate scores 4 points for every percentage point they swing toward their side, plus 200 if they flip the room. Players who change their mind score 25. Points only, no penalties. The last round counts double.
Sample prompts
A few real ones from the deck. Every room picks a vibe: Chill, Party or Unhinged.
- “Replying "k" is violent”
- “Voice notes are a gift”
- “School should start at noon”
Best for
- Loud friends who love a debate
- Groups who like to talk more than type
- Roommates settling petty arguments for points
Pro tip: You can pass once per game. Plead the fifth wisely.
More games
- 👉 The LineupMost Likely To, Guilty or Not, Hot Take, Who Wrote It? and Hot Seat.
- 🎤 ComebackWrite the funniest answer. The room votes.
- ✏️ Rough DraftDraw on your phone. Everyone guesses live.
- ↔️ Pick a SideA or B. The minority takes the hit.
- 🃏 Chaos DeckHouse rules, dares, truths and mini-games.
- 🧠 Same BrainType the answer the whole room will type.
- 🕵️ Slightly OffOne of you got a different question.
- 🎛️ Party MixEvery game, rotating on its own.
New here? Read how to play or the FAQ.