Cackle

Hear Me Out

Defend the take. Change some minds.

Hear Me Out is a party game about winning an argument you did not pick. The TV shows a silly take and everyone votes agree or disagree. The least popular side gets an advocate, who has 20 seconds to convince the room out loud. Then everyone votes again.

Players
3–12
Time
10–20 min
You need
One shared screen + a phone each
Price
Free to host

How a round works

  1. Vote on the takeAgree or disagree. The least popular side gets an advocate.
  2. Sell it out loudThe advocate has 20 seconds to convince the room.
  3. Vote againMinds changed means points. Flip the room for a bonus.

The advocate is the player who has argued the least so far, and they always defend the losing side. They can plead the fifth once per game to pass, or call co-counsel to help. Other players send reactions that float up the TV while the pitch runs.

Scoring

The advocate scores 4 points for every percentage point they swing toward their side, plus 200 if they flip the room. Players who change their mind score 25. Points only, no penalties. The last round counts double.

Sample prompts

A few real ones from the deck. Every room picks a vibe: Chill, Party or Unhinged.

Best for

Pro tip: You can pass once per game. Plead the fifth wisely.

More games

New here? Read how to play or the FAQ.