Cackle

The Lineup

Point at your friends. Politely.

The Lineup is a party game about the people in the room. Everyone answers on their phone, the TV reveals the results, and the room decides who gets called out. It mixes five quick modes: Most Likely To, Guilty or Not, Hot Take, Who Wrote It? and Hot Seat.

Players
3–12
Time
15–30 min
You need
One shared screen + a phone each
Price
Free to host

How a round works

  1. Answer on your phoneVote, confess, or write. Each round has its own twist.
  2. Watch the TVThe room reveals who said what, and who got called out.
  3. Take the hitLand with the room to score. Stray too far and you pay up.

The host picks 8, 12 or 20 rounds and can switch any of the five modes off in the lobby. The TV explains each mode as it comes up, and a leaderboard checks in every few rounds so everyone knows who is slipping.

The five modes

Most Likely To

Who fits? You’ll find out. The TV reads a prompt and everyone taps the friend it fits best. The room’s top pick loses 200 (a tie costs each of them 200), and everyone who voted with the room gets 100.

Guilty or Not

Confess, then guess the damage. Everyone secretly taps Guilty or Not me, then guesses how many people in the room are guilty. The guilty lose 100 but get 50 back for honesty. Nailing the count earns 150, one off earns 50.

Hot Takes

Agree or disagree. Hide in the crowd. The TV serves an opinion and everyone taps agree or disagree. The minority loses 100, the majority gets 75, and an even split costs everyone 100.

Who Wrote It?

Answer secretly. Then play detective. Everyone answers a question in secret, then the TV shows each answer and everyone guesses who wrote it. Wrong guesses lose 100, fooling the room earns 75 per fooled player, and getting caught by everyone costs 200. Needs 4 or more players.

Hot Seat

Answer out loud, or take the hit. The TV picks one player and asks them a question to answer out loud. The room votes truth or cap. Passing costs 300, getting caught in a cap costs 200, and being believed earns 150.

Scoring

Land with the room to score, stray from it and you lose points. Losses run 100 to 200 points a round, and passing in the Hot Seat costs 300. Every loss gets a big WOMP stamp on the TV. Points are the only stakes.

Sample prompts

A few real ones from the deck. Every room picks a vibe: Chill, Party or Unhinged.

Best for

Pro tip: The quiet ones always get picked. Plan accordingly.

More games

New here? Read how to play or the FAQ.